Here's a compilation of all officially released patch notes and information about the different versions of The Forest since it was released. The most recent alpha build is V1.12 - VR and the most recent major update is v1.12 - VR. If you are looking to added patchnotes to a page. See Patchnotes Formatted. It contains all the patchnotes which.
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- Here's a compilation of all officially released patch notes and information about the different versions of The Forest since it was released. The most recent alpha build is V1.12 - VR and the most recent major update is v1.12 - VR. If you are looking to added patchnotes to a page. See Patchnotes Formatted. It contains all the patchnotes which.
- My name is Philipp and I launched ModAPI in 2015 to enable modding for the popular Unity3D game 'The Forest'. In the last three years the ModAPI community has grown and more games like 'Raft', 'Green Hell' and 'Escape the Pacific' are now supported by ModAPI thanks to the dedication of our team.
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Gamepads are controllers that can be used to play The Forest. Support for gamepads were added in v0.18. Since the announcement of PS4 release, the developers have been heavily focused on support for gamepad Ge brightspeed 16 slice manual. controllers, trailers can be seen on the trailers page.
![The The](https://modapi.survivetheforest.net/images/games/game-tfds.jpg)
Gameplay[edit | edit source]
In v0.25, a new gameplay option was added for “Advanced controller support (XInput)” which is required to use the game with a Steam Controller, it is off by default so check out options if you need it.
The controls page contains the bindings for the game. Most, if not all buttons can be assigned to gamepads.
Supported Gamepads[edit | edit source]
- Playstation 4 Controllers
- XBOX Controllers
- Steam Controllers
Known Bugs[edit | edit source]
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Gallery[edit | edit source]
Update history[edit | edit source]
Version | Changes |
---|---|
v1.0 | Advanced controller support (XInput) option now on by default + resetting the value for everyone, can still be turned off if needed by going in options but having it on allows features like throwing spear to work fine with XBOX gamepads (driver issue when XInput is off) Gamepads DPAD buttons now work as well in menus to navigate Procedural building UI now as inverted lock/unlock icons when using a gamepad to match physical position of buttons Fixed case of going back to pause menu with a gamepad leaving the action icon halfway inside the continue text Dpad down button is now bound to the Utility action when using a dualshock gamepad Gamepad can no longer navigate to the top buttons in options, use bumpers to navigate instead Star wars empire at war battlefront commander. Tweaked prev/next gamepad icon action position in book pages https://obypq.over-blog.com/2020/10/mx5-workshop-manual.html. New xbox and ps4 controller icons Fixed wrong menu mapping for dualshock gamepads with xinput on |
v0.71 | (Multiplayer) Added in controller support for invite menu Fixed gamepad back button sometimes not working after using a menu(UI) R/L gamepad button icons are now biggerNumerous improvements to MP scene navigation when using a gamepad, including using Back button (B on Xbox gamepad, Circle on Dualshock) to go back to previous screenFixed current book entry not properly selected itself after placing a ghost and going back in book when using a gamepadIt is now possible to close book and cancel ghost placement with xbox gamepad B button or dualshock Circle buttonAction icon is now hidden if there's no mapping for it instead of showing the default sprite (ie: the Utility action with dualshock gamepads)Fixed timed out / kick message not closable when using a gamepad |
v0.70 | Adjusted look sensitivity when using a gamepad to allow for more precise aiming with bows and other projectile weapons (UI) Action icons are now twice as big when using a gamepadBook navigation with a gamepad should now be a lot simpler, it will no longer go through tabs and links in bottom right page and instead display the PrevPage / NextPage action icons that should be usedUsing the chainsaw with a gamepad now has a vibration effect ! (requires the XInput option to be on for most gamepads)Fixed targeted button in book changing when switching page with L/R gamepad buttonsBook now always uses snapping with a gamepadAdjusted cursor sensitivity when using gamepad in inventorySimple rumble setup for when attacking & getting hit when playing with a gamepad (tested only on xbox controller)Deprecated the “Gamepad cursor mode” optionAdded “Gamepad Rumble” optionHand cursor icon is no longer visible when using a gamepad in bookAdded gamepad action icon in bookNavigating book and inventory with a gamepad now uses the Horizontal & Vertical axis (left stick by default)Going to book index when using a gamepad automatically select the Fire chapter button and index button is no longer accessible while in index |
v0.65 | Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc) (UI) Fixed issues with using a gamepad in the options menu, it can now be fully navigated and used, including sliders (use the right stick) and remapping screen (use triggers instead of right/left click to edit & delete mappings)Changed gamepad snap in inventory feature to free by default |
v0.63 | Fixed book opening on its own when plugging in a gamepad at runtime (UI) Fixed XInput setting reset when opening the menu |
v0.62 | It is now possible to jump when placing ghost buildings with a gamepad |
v0.55 | New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding “AltFire” (block) while playing on a gamepad now switches the D-pad to quick select item slots |
v0.54 | Fixed gamepad navigation in the new game difficulty menu |
v0.50 | Added inventory gamepad navigation to new find cache photos and flintlock parts |
v0.48 | Fixed gamepad not automatically selecting the first UI element of opening panels (such as the received MP invite one or pause menu in game) |
v0.47 | Added a slight offset to fake gamepad cursor in menu so it doesn’t overlap texts so much The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location |
v0.46b | Added option to use legacy controller system to game options menu (free move cursor) Fixed some items being impossible to select in inventory with new snap controller system in old saves |
v0.46 | Fixed crouch toggle not working correctly on controllers When using a gamepad, cursor now snaps to buttons instead of moving freely mouse style, thus making navigating book easier.Updated ReWired (input plugin), should fix the issue with xbox One gamepad drivers after the windows 10 updateFixed the default “Map” gamepad mapping when not using the Advanced Input (X-Input) optionFixed crafting guide page showing the “AltFire” action instead of the “Combine” action, causing it to show wrong buttons when using a gamepad |
v0.45 | Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus (Multiplayer) Fixed invite popup not usable with a gamepadHand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepadSoftware cursor shown when using gamepad in book now has a more reasonable sizeFixed some gamepad navigation issues in optionsDisabled prev/next action icons shown when using gamepad in book Mac first aid unable to unmount volume for repair. |
v0.44b | Fixed selecting ghost in book with a gamepad using “Build” or “Take” action instead of “Fire1” wrongly placing ghost even if not meeting requirements, allowing for example to place rope on ground Fixed bug preventing to change gamepad input mappings |
v0.44 | Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any |
v0.43 | (Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input |
v0.40 | Fixed weapon block sometimes getting stuck when using a gamepad |
v0.39 | Fixed all gamepad menu navigation issues |
v0.37 | Added a fail safe when starting game with a Steam Controller active but the “Advanced Controller Support (XInput)” option not selected |
v0.34 | Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad |
v0.32 | (Multiplayer) Improved gamepad UI navigation in game start scene |
v0.31 | Added support for PS4 DualShock controller |
v0.30 | Fixed an issue when having both a XInput gamepad and a Steam Controller connected |
v0.29c | Fixed hand icon not showing in book when using a gamepad |
v0.27 | New input action: “Map” Set to M on keyboard and Left shoulder 1 on gamepad (check your settings if you have done custom mappings it won’t overwrite it) |
v0.26c | Fixed ghost building rotation speed really high when using a gamepad |
v0.25 | New gameplay option: “Advanced controller support (XInput)” (required to use the game with a Steam Controller, it is off by default so check out options if you need it) |
v0.24 | Fixed gamepad navigation in menus Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible |
v0.21 | Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad Fixed player feet sliding when walking slowly with xbox controllerAdded action icons to Previous/Next book page buttons when using a gamepadPrevious/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)Pressing “Drop” button (B by default with xbox gamepad) while in book now closes itPressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers itGamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independentlyFixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start |
v0.20 | Fixed wrong icon display in inventory item tooltip while using a gamepad |
v0.19 | Revamped multiplayer start game UI to be compatible with gamepads and save slot system Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default) |
v0.18 | Gamepad support added to the game First pass at full gamepad support !Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller. |
v0.01b | Fixed issue where camera would spin during plane crash if a controller was plugged in |
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BeginnerHi buddies, I am a modapi user a long time, and after so much time without the forest i back to use it, but i am getting some trouble.
I remember that in the past versions the program ask for the gamepath if that were not found, and since i dont like to mod in the original game, i had download the cracked game to Only-mod things.
But now, the modapi dont ask for gamepath, it only read the steam game. how can i use the modapi to read other path? (ps: my cracked game still in version 0.66, hope that your answer dont give me trouble because of the version :v)
(ps2: Sorry my english, not USA here)